Rest in a children's camp must be remembered in this child and plays an important role for activities. Shift into a personal example! It is interesting to be everything. Thinking your event, do so to make it interesting and boys and girls. It is important to be interested (uses all, even tone of voice) Do not worry about excuses! Often, children are negatively disposed towards the early game, do not worry, this often and with older it is. Draw them into the game and make it as interesting as if it is not, then they only take root in the right. Consequently, all activities must be well designed and carried out (to those who did not participate, then envy!) Activities to keep cool, with fervor.
You have to be optimistic, otherwise the effect will not be the best. This applies to any event starting charging. Should be of interest. Must be interested in the game, a hike, spark (should be some kind of intrigue, history, mystery, ...). Write out a plan for the whole day on the clock - to organize you and intrigues them! Do not overload! Every 20 minutes better make detente (a joke, to laugh, to switch to something else, ...) Keep the ideas. Picks up any initiative.
That the children began to play your game, it is necessary that they become interesting. It is important all the way up the intonation of your voice, when you declare them about the upcoming event (by the way, "event" is a technical term vozhatsky, children he does not say). You should be confident in yourself that it's funny. You start motivate children in advance, intriguing them. Make a plan for the day at the company officer in a corner of an unusual form, create a vivid names for all activities. For example, in the suburban camp "Salute" we put the plan on the day cryptic paragraph: "BOOM." What is it? It turned out the "Big Garbage".
You have to be optimistic, otherwise the effect will not be the best. This applies to any event starting charging. Should be of interest. Must be interested in the game, a hike, spark (should be some kind of intrigue, history, mystery, ...). Write out a plan for the whole day on the clock - to organize you and intrigues them! Do not overload! Every 20 minutes better make detente (a joke, to laugh, to switch to something else, ...) Keep the ideas. Picks up any initiative.
That the children began to play your game, it is necessary that they become interesting. It is important all the way up the intonation of your voice, when you declare them about the upcoming event (by the way, "event" is a technical term vozhatsky, children he does not say). You should be confident in yourself that it's funny. You start motivate children in advance, intriguing them. Make a plan for the day at the company officer in a corner of an unusual form, create a vivid names for all activities. For example, in the suburban camp "Salute" we put the plan on the day cryptic paragraph: "BOOM." What is it? It turned out the "Big Garbage".